Hello Involved Fans,
I regret to inform you that we have decided to place Steam Game Fans on hiatus. With the release of the Xbox One we are going to be refocusing our attention around XBLA Fans. What does this mean for you? Well, with the addition of ID@Xbox, it’s likely that there will be a degree of crossover between Steam, Xbox One, and PS4, so you’ll probably be able to get at least some of the same news over there.
There are also still plenty of ways out there to get Steam-specific news. Valve provides a number of RSS feeds that make it easy to stay on top of all the happenings (you should be able to add these to Feedly or another RSS site):
This doesn’t mean that we’re leaving forever. Steam Game Fans may someday return. But for the time being, we as a network need to refocus our priorities.
It’s been an amazing journey. Thank you all so much for being a part of it.
Steam Game Fans is going on hiatus is a post from: Steam Game Fans]]>
Valve has been many reasons to celebrate: Steam has just had its 10 year anniversary and they’ve announced a line of new features to much fanfare. They now have another reason to celebrate: Steam now has 65 million active users. It has concurrent user numbers of over six million. Those numbers may seem like a lot, but it’s important to put them into context.
Xbox Live has 48 million users. League of Legends has 32 million users. World of Tanks has 45 million users. The only big name that beats Steam is Playstation Network with 110 million. Valve has done a good job in establishing themselves as one of the preeminent gaming platforms, and that is only going to increase as time goes on.
Steam continues to grow is a post from: Steam Game Fans]]>
Welcome back to Solforge Friday! This week is a pack opening and it’s hard to explain just how incredible this particular set of packs is. The weekly reward total ended up being 3 basic booster packs, 3 normal booster packs, and just over 16,000 silver. The silver needs to be saved for the upcoming new cards, so a modest 5 basic packs is purchased and added to the opening. The result is AMAZING, check out the video!
The results won’t be spoiled here folks, check that video out. What a great way to end a week, and expand the constantly improving free collection. The patch could be any day now, and will lead to tournaments, drafts, and new cards. Silver reserves will grow until that point, this strategy is suggested for anyone who has play-sets of all common and uncommon cards. Thanks for dropping in, have a great weekend.
Solforge Friday – Week 12 – Pack Opening (Legendary) is a post from: Steam Game Fans]]>
Valve has released a series of posts on In-Home Streaming via the Steam Group. Many people seem to be focusing on the fact that the PC running the game will not be able to be used by other people at the same time, but that seems pretty standard – it’s running the game, after all! More concerning to us is the fact that there are quite a few mentions of the fact that the experience will depend on a number of factors, most of which depend on the user. Of course, this could simply be Valve reminding the fringe users that they might not have quite as good of an experience as the rest of us, but it could also indicate that they are not experiencing quite as good performance as they were expecting.
This is, of course, idle speculation, but it is a little concerning that this is the first real info we’ve received. Discussions of downgrading video quality to receive ideal performance are never too exciting to read. The only way to know for sure is to see it in the wild. Hopefully Valve will put it out there soon! For more info, check out the posts themselves.
Valve releases more info on In-Home Streaming is a post from: Steam Game Fans]]>
Now, this writer is new to Steam Game Fans. This is only his second review after all, but those that know us here at SGF will hold dear this knowledge that fully encapsulates our gaming pedigree. We love Zombies. The ones that run fast. The ones that shamble, fart, gargle and groan… even the dog zombies and lickers. We adore Resident Evil and Left 4 Dead. WE LOVE THEM. Point made? Good! So it’s with belated, cute and gory pleasure we begin the Dead Pixels review… holy zombie hell!
Here’s what we liked:
Drawn of the dead - What have we all been missing? Well, for starters you get the vintage Grindhouse Double Feature effect and gorgeously grotesque retro look. Despite being new, this game looks old, and it’s all the better for it. Nice, chunky retro pixel art that is brimming with (un-)life and character. It instantly filters down the essence of modern action adventure games and infuses it with 8-bit game play. Rooms can be searched and looted, shops can be entered and used, zombie heads squelch and disintegrate, and ammo runs out – all of which is fantastic. This game is a survival horror title with tongue firmly in cheek. The basic gist is that you run from one street to another to reach an evacuation point. Streets are littered, some sparse and others horded, with an impressive ensemble of the undead. Negotiating through these swarms of brain chompers with finite ammo and a short supply of first aid, grenades, fireworks and other impressive, deadly, distracting devices for fun… ummm, sorry… we mean zombie destruction… is quite a blast.
Honoring the dead - From the boot screen and Grindhouse Terror Planet-style screen flickers/grain to the colorful character sprites and the nudge-nudge-wink-wink named weapons like the Chambers Sawd-off or the Redfield Beretta, this game oozes charm and is instantly lovable. The animation is as should be expected – simple – but remains effective and is no less charming for it. We liked the little nods and references, the graphical simplicity, and how cute and wide eyed the little zombie fellas look when stunned momentarily by fire works. It’s an absolute pleasure. It’s not all without its Special Tactics And Reloading Swiftly. It’s obviously about surviving. You may want to stockpile ammo and grenades that don’t carry much weight, but as soon as you start picking the flesh of the abandoned stores and butchers shops, picking up the bottled water, teddy bears and other salable items, you’ll soon find yourself stuck. In a nod to The Elder Scrolls and their kin, you can just stock up on every piece of hubris you find floating your way. However, if you get greedy, you’ll find your self over-encumbered and will lose the ability to out-maneuver your squidgy, flesh-hungry foes. The more you carry, the slower you move. It’s alright to trade off a little pace for some extra firepower, though to “dragon scale and bone” yourself in Dead Pixels is, well, a very bad idea.
Variety of the dead - There are three gameplay modes to enjoy. They are: Dead Pixels – the game proper – run, shoot, scavenge, trade and survive; then it’s The Solution – a run the gauntlet to a point and back, only taking what you need and trying to survive-style adventure; and finally The Last Stand – where you can either try and survive wave after wave to completion, or time attack in which you wade through 6 waves as quickly as possible with the supplies you have. All of these modes can be played solo, co-op, or via online multi-player. All are ridiculously satisfying affairs. These modes, while not fantastically original, are brilliantly presented with simple story scenes and Left 4 Dead-style mock cinema posters on load screens to set up the action. It’s a wonderfully comedic homage to the whole of zombie horror that, despite the laughs, still manages to be an intense and trigger happy title. What we really like a lot about Dead Pixels is its loud and proud, fun-time attitude!
Umm… Sounds of the dead?!? - Aurally, the world of Dead Pixels is sound (see what we did?). Weapons have distinct sounds and punishment, as do explosions and fireworks. All sound weighty and suitably punchy. Heads pop with a satisfying, uh, pop! Fireworks sound like they should, with all the appropriate canned whizzes and bangs. Explosions smash through the hordes with napalm-ic combustive consonance. And the music… sweet Zombie Jesus, the music is something of a joy. It’s of an incredibly high standard through-out the game. From the 8-bit Moonlight Sonata loop that plays whilst browsing the shops (fans of the original Resident Evil will appreciate that) to the electro metal rawk that tickles the ear drums while in menus, the complete product is a zombie genre fans dream.
Presented in Technospectron Vision! - This is the icing on the sweet, claret-filled brain cake of doom (you are welcome!) that is Dead Pixels. The art direction is coherent and undeniably strong throughout the experience – save for the repetitive use of backgrounds and street locales, it’s generally always a pleasure to view. Perhaps in a possible update or sequel a little more variety in that respect will be available. Though, as we said, the art suits. Film grain, screen flicker, and 70′s style filter all add to the experience. There are 30 or so achievements for the gamerscore conscious among you to collect and enjoy, as well as some secret unlockables for people to crack. Every facet of art style in Dead Pixels is, despite looking ancient (which is entirely the point!), sublime, lovingly created pixel art. Even the menu screens are uncomplicated and ooze a sense of fun and self aware amusement.
From boot to shoot, it’s literally a matter of seconds before your chosen pixelated avatar is shaking its wee legs for its life. And talking of wee little pixelated legs, the attention to detail found here is striking. Sure, there are masses of similar looking zombies on screen at the same time, but they all look fabulous. And honestly, even the behemoths of the genre use the same recycled character models for generating the illusion of a zombie horde, so to hold something like that against the little guys is unfair. The game has as much a diverse palette of colours and imagery as the next zombie title. Only here we are also shown character, charm, wit, and humor not really found in many other titles. Splendid.
Here’s what we didn’t like…
Nitpicks - Not much really. If we have to pick the bones, it is a little short lived, though there is DLC enigmatically posted as “coming soon” on the options screen and three different game modes (four if you split The Last Stand into its divergent paths). The streets and backgrounds are a little samey, and on occasion it does feel just a smidgen imbalanced – akin to the Director in L4D throwing all manner of nastiness at you when you have the least possible chance of surviving. That happens a bit. The auto save feature combined with the relatively short levels means you can literally jump back in to the Dawn of the Dead Pixels before you can say “Romero!”. I suppose if played for more than a couple of hours at a time, people may find it a little repetitive, though, I’ll say this in defense… there is variety in the ways you can put the dead to rest – all manner of weapons, explosives, melee attacks, distractions, and the like keep the game interesting and fresh enough for repeat playthroughs.
Overall, Dead Pixels is a fine Greenlight achievement and a brilliant little game that we are greatly thankful even exists. If you let it, Dead Pixels will charm you, rip its way into your chest cavity, and start eating at your heart before bringing its friends round to munch the flesh at your bones. It’s a delightfully gory tongue-in-cheek pixel adventure that has no grand designs on transcending the genre or subverting it but just wants to give you a heck of a time while you’re playing. It honors what has gone before and loves every minute of being where it is now. And that’s really the best thing about Dead Pixels.
Score: Try it!
Dead Pixels retrospective review – The 8-bit zombie sim of fun! is a post from: Steam Game Fans]]>
Hello and welcome back to Solforge Friday! This week features a match against a great Solforge player and community member, Bmooberry. The deck that has had the most success is the “Arcflight Alloyin” deck, so that will be the choice for today’s sparring session. The aim of the deck is to get many creatures of the robot variety into the lanes and swinging for big damage quickly. Now for the match.
The deck certainly got outclassed quickly, and Xrath, Dreadnight of Varna in multiples is a really rough match up for any build. Thanks again to Bmooberry for the game, it’s always great to spend time paying with viewers and community members. Sometime in the near future, segments on the things mentioned in the video will be put together! The timeline depends on release dates unfortunately, so next week’s segment will rely entirely on potential releases. Thanks for dropping in, have a great weekend.
Solforge Friday – Week 11 – Vs. Bmooberry is a post from: Steam Game Fans]]>
Steam has flown another 40 games through the Greenlight service, getting even more hot indie titles on the service. While it’s always wonderful to see games getting the recognition they deserve, there aren’t any games in this round we can pinpoint as ones with a lot of hype around them. We’re not tracking any metrics either, but there seems to be a not insignificant number of negative comments on the list.
Most digital game storefronts reach a certain threshold at some point where the number of titles outgrows the discoverability of the system. We are always happy to see more games coming to Steam, but it’s probably something that Valve will have to deal with eventually. Are there any games you will be picking up? Are you concerned about Steam’s direction? Let us know in the comments, and see the complete list of Greenlit after the break.
40 more games Greenlit on Steam is a post from: Steam Game Fans]]>
Imagine you’re a redditor who likes Counterstrike: Global Offensive. You make a post in the Global Offensive subreddit with a suggestion about how to improve the game. A Valve developer replies “I agree. This is a great idea.” That’s cool and all, but you probably don’t expect anything to come of it. Two days later the change shows up with a shout out to you right in the changelog. Well, this is exactly what happened recently.
You hear stories about developers reacting to user input, but a two day turn around is pretty spectacular. It’s great to see that Valve is out there and that their employees have an ear to the ground. Hopefully more large companies will take note!
Reddit user makes suggestion, CS:GO team implements it 2 days later is a post from: Steam Game Fans]]>
For many of us, in-home streaming is the most exciting feature of the upcoming SteamOS. We’ve got powerful gaming PCs, but they’re nowhere near our TVs! What’s a gamer to do? Well, with in-home streaming, gamers should theoretically be able to use their gaming PCs to power top-of-the-line games while using their less powerful laptops and HTPCs to actually play them, all by streaming over a wifi network.
Evidence in a recent SteamDB discovery showed that this feature may be further along than we thought, and now Valve has started a community for people interested in beta testing. All you have to do to be considered is join the group. According to Valve, beta testers will be “randomly selected from members”.
Source: Steam In-Home Streaming Community via Polygon
Steam In-Home Streaming beta signups begin is a post from: Steam Game Fans]]>
There’s many releases on Steam – way too many for a small site like us to cover every single one. That’s why we like to take some time every couple weeks and try to highlight a few games we’ve been hearing about that have released. Here are the indie releases you might want to check out:
Anything we missed? Let the world know in the comments!
Notable Steam releases: week of 11/12/13 is a post from: Steam Game Fans]]>